{
name = 'Shotgun'
file = 'shotgun.car'
pic = 'bullet2.tga'
power = 1
prec = 0.3
loud = 1.5
rate = 1.2
trace = 6
shots = 7
}
{
name = 'DB Shotgun'
file = 'dbsgun.car'
pic = 'bullet2.tga'
fall = 1
power = 1
prec = 0.2
loud = 1.9
rate = 1.2
trace = 6
shots = 6
reload= 2
}
{
name = 'X-Bow'
file = 'x_bow.car'
pic = 'bullet4.tga'
shots = 6
power = 6
prec = 1.0
loud = 0.4
rate = 1.0
}
{
name = 'Rifle'
file = 'rifle.car'
pic = 'bullet3.tga'
power = 4
prec = 1.8
loud = 1.5
rate = 1.0
shots = 7
}
{
name = 'Sniper rifle'
file = 'sniper.car'
pic = 'bullet3.tga'
power = 4
optic = 1
prec = 2.0
loud = 1.4
rate = 1.0
shots = 7
}
} //==== end of weapons =========//
characters {
{
name = 'Hunter'
file = 'hunter1.car'
ai = 0
health = 1
}
{
name = 'Moshops'
file = 'mosh.car'
ai = 1
health = 2
mass = 0.15
}
{
name = 'Galimimus'
file = 'gall.car'
ai = 2
health = 2
mass = 0.1
}
{
name = 'Dimorphodon'
file = 'dimor2.car'
ai = 3
health = 1
mass = 0.05
}
{
name = 'Pteranodon'
file = 'ptera.car'
ai = 4
health = 1
mass = 0.25
}
{
name = 'Dimetrodon'
file = 'dimet.car'
ai = 5
health = 3
mass = 0.22
}
{
name = 'Brachiosaurus'
file = 'brachi1.car'
ai = 6
mass = 9
length = 12
radius = 400
health = 1024
basescore = 0
smell = 0.4
hear = 0.8
look = 0.6
shipdelta = 168
}
{
name = 'Parasaurolophus'
file = 'par2.car'
ai = 10
mass = 1.5
length = 5.8
radius = 320
health = 6
basescore = 5
smell = 0.8
hear = 1.0
look = 0.4
shipdelta = 48
}
{
name = 'Ankylosaurus'
file = 'ankylo1.car'
ai = 11
scale0 = 1200
scaleA = 600
mass = 0.8
length = 4.5
radius = 280
health = 6
basescore = 6
smell = 0.4
hear = 0.8
look = 0.6
shipdelta = 16
}
{
name = 'Stegosaurus'
file = 'stego.car'
ai = 12
mass = 7
length = 7
radius = 480
health = 7
basescore = 7
smell = 0.4
hear = 0.8
look = 0.6
shipdelta = 128
}
{
name = 'Allosaurus'
file = 'allo.car'
ai = 13
mass = 0.5
length = 4.2
radius = 256
health = 6
basescore = 10
scale0 = 1000
scaleA = 600
smell = 1.0
hear = 0.3
look = 0.5
shipdelta = 0
danger = TRUE
}
{
name = 'Chasmosaurus'
file = 'chasmosa.car'
ai = 14
mass = 3
length = 5.0
radius = 400
health = 8
basescore = 9
smell = 0.6
hear = 0.5
look = 0.4
shipdelta = 108
}
{
name = 'Velociraptor'
file = 'velo2.car'
ai = 15
mass = 0.3
length = 4.0
radius = 256
health = 6
basescore = 12
scaleA = 400
smell = 0.95
hearK = 0.7
lookK = 0.5
shipdelta = -32
danger = TRUE
}
{
name = 'Spinosaurus'
file = 'spino.car'
ai = 16
mass = 0.3
length = 4.0
radius = 256
health = 12
basescore = 15
scaleA = 400
smell = 0.9
hearK = 0.6
lookK = 0.7
shipdelta = 60
danger = TRUE
}
{
name = 'Ceratosaurus'
file = 'cerato1.car'
ai = 17
mass = 0.3
length = 4.0
radius = 256
health = 16
basescore = 18
scaleA = 400
smell = 0.95
hearK = 0.7
lookK = 0.7
shipdelta = 96
danger = TRUE
}
{
name = 'T-Rex'
file = 'tirex.car'
ai = 18
mass = 6
length = 12
radius = 400
health = 1024
basescore = 25
smell = 0.85
hear = 0.8
look = 0.8
shipdelta = 168
danger = TRUE
}
} //===== end of characters ==========//
prices {
start = 100
area = 20
area = 50
area = 100
area = 150
area = 200
dino = 10
dino = 15
dino = 20
dino = 30
dino = 50
dino = 100
dino = 250
dino = 300
dino = 500
weapon = 20
weapon = 100
weapon = 150
weapon = 50
weapon = 100
weapon = 200
acces = 0
acces = 0
acces = 0
acces = 0
}
.